
By Harish Chengaiah
Much has been spoken and written about the Online Gaming Bill, 2025, but most commentary has focused solely on its impact on real-money games. This article aims to highlight what the Bill means for the video games (non-money games) industry, which is not banned but instead promoted by the legislation. (FYI: The Bill classifies games played purely for entertainment without wagering money as “Online Social Games.”)
Need For A Better Classification
For the last
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